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Midwinter Entertainment

Project T

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Project T was a 1–4-person PvE co-op shooter developed by Midwinter Entertainment and slated to be published by Behaviour Interactive. An offshoot from Behaviour's main IP Dead by Daylight, Project T explored a new realm called “The Backwater” which promised unique gameplay challenges centered around a customizable truck that could be used to navigate the treacherous terrain.

To bring the truck to life with sound design, we took a trip down to Georgia to record a collection of retro vehicles that were modified in various ways to create sonic variations of vehicle “health.” These recordings were edited and fed into the REV engine synth and further modulated with runtime parameters in Wwise and Unreal Engine 5.

Project T was cancelled in September 2024.

01The Brief

Making a truck the heart of the game

Midwinter Entertainment needed vehicle audio that could carry the weight of being Project T's central gameplay object. A customizable truck navigating hostile terrain in a co-op PvE shooter demanded sound design that was mechanically expressive, spatially clear in chaotic multiplayer, and consistent with Behaviour Interactive's Dead by Daylight universe.

02Approach

Field recordings, REV synthesis, and degraded health states

The team travelled to Georgia to record a collection of retro vehicles modified specifically to produce a range of mechanical textures. The recordings were fed into the REV engine synth and layered to produce distinct sonic "health states" — so the truck communicates its condition to the player through sound alone, without UI.

03Implementation

REV synth → Wwise → Unreal Engine 5

Synthesized vehicle layers were implemented in Wwise with runtime parameters driving the health-state transitions in UE5. The system allowed designers to tune the feel of each damage tier independently without re-recording, keeping iteration fast during the game's condensed development cycle.

04Result

Cancelled September 2024

Project T was cancelled before shipping. The vehicle audio system, field recordings, and REV pipeline built during development represented a complete, functional implementation — a full cycle of production work on an ambitious system that simply ran out of runway.