Matt Wesdock
Outpost Games
SOS was a multiplayer action game set on an island with a reality TV show spin - and included real-time proximity voice chat with synced facial animations. It was developed in Unreal Engine 4 and included an audience-driven platform called Hero that provided real-time player feedback and in-game voting.
My contributions included sound design for props, original recordings for player character foley, and regular playtesting for feedback and bug fixes.