Matt Wesdock

SOS: The Ultimate Escape
Outpost Games

SOS was a multiplayer action game set on an island with a reality TV show spin - and included real-time proximity voice chat with synced facial animations. It was developed in Unreal Engine 4 and included an audience-driven platform called Hero that provided real-time player feedback and in-game voting.

My contributions included sound design for props, original recordings for player character foley, and regular playtesting for feedback and bug fixes.



matt@mixabit.llc

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