Matt Wesdock
Midwinter Entertainment
As part of a fully integrated development team, I contributed SFX over several years of development while playtesting the game for bugs and mix optimizations.
To bring a large cast of characters to life, I created a dialogue database in Airtable that could interface with Unreal Engine and supply tens of thousands of lines to the dialogue and subtitle systems.
Scavengers was developed with Unreal Engine 4 and Wwise.