Matt Wesdock

Scavengers
Midwinter Entertainment

As part of a fully integrated development team, I contributed SFX over several years of development while playtesting the game for bugs and mix optimizations.

To bring a large cast of characters to life, I created a dialogue database in Airtable that could interface with Unreal Engine and supply tens of thousands of lines to the dialogue and subtitle systems.

Scavengers was developed with Unreal Engine 4 and Wwise.





matt@mixabit.llc

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