Matt Wesdock
Rare Earth Games
For an upcoming multiplayer co-op title, I designed SFX for enemies, weapons, ambiences, props, HUD elements, and UI interactions. Additionally, I created a music system from scratch using Blueprints and MetaSounds in Unreal Engine 5 that would seamlessly transition between dynamic layers based on the current objective and fire off stingers based on player match progression. I composed original rock music to client specification and iterated on the arrangements based on feedback.