Matt Wesdock

Ori and the Will of the Wisps Moon Studios

As part of the audio team that spearheaded content and tech while migrating from the original Ori project to the sequel, I single-handedly converted the audio framework from stock Unity to Wwise. Additionally, I implemented dynamic music systems, designed SFX for ambiences, creatures, & props - and playtested the game regularly for mix & tech optimizations.




matt@mixabit.llc

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