Matt Wesdock

Dream’s Reach: Village of the Gods Hinge Games
For this twin-stick action adventure (and puzzle-building) RPG, I acted as audio director and worked alongside another sound designer to craft the audio experience from top to bottom. Over the course of two years, I contributed audio asset planning, sound design, music implementation, and mixing in Wwise. We would also playtest the game regularly to find audio bugs and test the mix in a multiplayer setting.






matt@mixabit.llc

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