Matt Wesdock
// AUDIO DIRECTION + SYSTEMS
// FOLEY + FIELD RECORDING + MUSIC
I handle all things game audio - creative and technical - for AAA and Indie projects alike.
With 10 years of professional audio experience, I’m here to make your project sound its absolute best while delivering results on time.
Comfortable as an integrated member of your team or an external contributor, I have the flexibility to fit your audio needs.
With 10 years of professional audio experience, I’m here to make your project sound its absolute best while delivering results on time.
Comfortable as an integrated member of your team or an external contributor, I have the flexibility to fit your audio needs.
Selected Work
"Matt has been a joy to work with over the last few years. His
curiosity, thoughtful attention to detail, ability to creatively
conceptualize an approach to a concept, and his technical chops to
execute that approach would make him an asset to any project he works
on. Matt is a fantastic collaborator, and I feel fortunate to get to
work with him."
Game Director, Tinted Stardust
Audio Director, Warner Brothers
"Matt is an exceptionally talented Sound Designer who brought a unique creativity and fun technical approaches to a project that I was lucky enough to have him be a major part of.
His ability to craft immersive audio experiences and be a great team lead is something that anyone will greatly benefit from."
“Matt
is a great person to work with and a true professional. He has a
sweeping knowledge of game systems, strong technical sound design
ability, music composition skills, coupled with high quality asset
creation and a strong work ethic. Matt is always helping to come up
with new ideas and ways of working when we would hit roadblocks, all
while being a positive force in our team. We worked on two different
titles for Midwinter Entertainment together over three and a half years, and I would
work with him again in a heartbeat.”
Sound Designer, Nomadic Noize
Sound Designer, Hinge Games
"Matt is an exceptional designer who combines deep engine knowledge with a big-picture understanding to craft assets that serve both the needs of the project and the mix. He puts his heart and soul into every game that's lucky enough to have him on board, and is an absolute joy to work with."