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Rare Earth Games

Unannounced Title

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For an upcoming multiplayer co-op title, I designed SFX for enemies, weapons, ambiences, props, HUD elements, and UI interactions.

Additionally, I created a music system from scratch using Blueprints and MetaSounds in Unreal Engine 5 that would seamlessly transition between dynamic layers based on the current objective and fire off stingers based on player match progression. I composed original rock music to client specification and iterated on the arrangements based on feedback.